Thumbnail image. How to learn how to sketch clothes? How to sketch clothes

esquisse) - a preliminary sketch that fixes the concept of a work of art, structure, mechanism or a separate part of it. In the design documentation: a sketch is a drawing made by hand on an eye scale.

A sketch is a quick free drawing that is not intended to be the final work, often consisting of many overlapping lines. It can be performed in various techniques.

Sketching is inexpensive and allows the artist to sketch and try other ideas before embodying them in painting. Pencil or pastels are preferred for sketching due to time constraints, but a quick sketch of a watercolor or even a quick mock-up of clay or soft wax can also be considered a sketch in a broader sense. Graphite pencils are a relatively new invention; Renaissance artists made sketches using a silver pen on specially prepared paper.

Sketching can use the eraser to remove construction lines or to soften overly sharp lines.

Sometimes a sketch is called a sketch (not to be confused with a sketch - a one-act piece of comedy content). "Sketch" (from the English "sketch" - a sketch, sketch) - a drawing quickly executed by hand, usually not considered a completed work. A sketch can serve a variety of purposes - it will help you quickly capture what the artist sees. Write down or develop an idea for the purpose of its further use, or serve as a convenient form of graphical demonstration of a picture, idea or principle.

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In the fashion world, the design of new models, before they are cut and sewn, is presented in the form of hand-drawn sketches. First, you sketch - a model-like shape that serves as the basis for the drawing. The point is not to draw a realistic figure, you are like sketching a canvas on which you will "try on" various illustrations of dresses, skirts, blouses, accessories or whatever you decide to create. Adding details like ruffles, seams and buttons will help bring your ideas to life.

Steps

Part 1

Getting started sketching

    Collect materials. Choose a hard pencil (best with a T) for light, contour strokes that are easy to erase. Such strokes or notes will not press into the paper and leave marks on it, which is convenient if you later want to paint over the drawing. It is also important to choose thick paper and a good eraser if you want your drawing to look professional.

    • If you don't have the type of pencil you want with you, you can sketch with a pencil marked with TM (hard soft). Just remember that you cannot press, the strokes should be very light.
    • We do not recommend using a pen for drawing, because it will be impossible to erase the extra lines later.
    • You will also need colored markers, ink, or paints to color on the garment.
  1. Decide which pose to use for your design sketch. The sketches should be drawn in such a way that the silhouette with the clothes painted on it (we will call it the "model") shows it in its most favorable light. You can draw a walking model, sitting, bending over, or from any other angle. As a beginner, you can start with the most common pose - draw a model standing or walking on a catwalk. These poses are the easiest to draw, they will allow you to show the design of clothes in full.

    • Since you want to showcase your designs in a professional and attractive way, it is important that the sketches are proportional and well-defined.
    • To improve the skills of drawing any pose, many designers practice for a long time and make hundreds of sketches.
  2. Consider alternative ways to create a sketch. It's good if you can draw your own sketch, as it will allow you to showcase the new garment exactly the way you want. However, if you want to learn how to draw clothing designs right away, there are a few quick ways:

    • Download a ready-made sketch of a model from the Internet, there you can find many forms and positions of such models. For example, you can upload a sketch of a child, a man, a fragile woman, and so on.
    • Sketch - outline the outline of a model from a magazine or some other picture. Just place the tracing paper over the model you like and outline its outline.

    Part 2

    Draw a working sketch

    Draw a line of balance. This is the very first line in your drawing and will serve as the center of gravity for your model. Run it from the top of your head to your toes, along the subject's spine. Now draw an oval to represent the head. This is the basis of the working model, and now you can draw a proportional drawing. Imagine the sketch you made is the "skeleton" of the model.

    • The balance line must be strictly vertical, even if the model itself is drawn with a slope. For example, if you want to draw a model leaning slightly to the left, with her hands on her hips, draw a straight line of balance in the center of the sheet. Extend a line from the model's head to the surface she is standing on.
    • Please note that when you are designing clothes, you do not need a proportional model, because it is the clothes that you are showing, and not your skill at drawing a human figure well. There is no need to draw in every detail, including the model's face.
  3. First sketch out the pelvic area. Draw an equilateral square on the balance line, just below the middle of the person's pelvis. Draw the size of the square according to the size you need. For slender models, you will need a small square, for larger models, a larger square.

    • Keeping in mind the pose chosen for the model, tilt the square to the left or right. For example, if you want the model's hips to move to the left, tilt the square slightly to the left. If you want to keep the model upright, just draw a square, not deflecting it anywhere.
  4. Sketch the neck and head. The neck of the model should be one third of shoulder width and half the length of the head. When finishing the neck, sketch out the head, it should be in proportion to the body. The larger the head, the younger the model looks.

    • You can erase the oval that you drew at the very beginning for the head.
    • Draw the head so that it looks proportionate and natural to the pose you choose. You can tilt it slightly down or up, right or left.
  5. Draw the legs. The legs are the longest part of the body, about four heads in length. The legs are divided into two parts: the thigh (from the bottom of the pelvic square to the knee) and the calf (from the knee to the ankle). Remember that designers usually increase the height of the model by drawing the legs longer than the torso.

    • The top of each thigh should be about the same width as the head. Tighten the width of each leg from hip to knee. When you get to the knee, your leg should be one third of the widest part of your thigh.
    • To draw the calves, taper the lines towards the ankles. The ankle should be one fourth the width of the head.
  6. Draw the feet and arms. The feet are relatively narrow. Draw them as elongated triangles about the same length as the head. The arms are drawn in the same way as the legs, they need to be narrowed towards the wrists. Make them slightly longer in relation to the torso than the arms of a real person, so the model will make a stylized impression. Finally, add the fingers.

    Part 3

    Draw clothes and accessories
    1. Now illustrate your design. Think about what exactly you want to create, what kind, and draw it down to the smallest detail. If you are creating a dress, add a pattern, ruffles or bows on the fabric to make the thing beautiful. Focus on unique design elements, add the necessary accessories so that the style you create is clear. If you need some fresh ideas or don't know where to start, browse fashion trends online or in magazines for inspiration.

      Draw clothes with confident strokes. Since the purpose of a design sketch is to present your design ideas in the best possible light, your drawings should look full and bold. Clothes should look like real life on the model. Draw the folds and folds at the elbows and at the waist, at the shoulders, ankles and at the wrists. Bring back the thoughts of how clothes fit a living person and transfer the memories to your model.

    2. Learn to draw folds, wrinkles, and folds. Use different types of lines to create different folds in the fabric in the drawing. Knowing how to draw folds, wrinkles and folds will help you show the structure of your clothes.

      • Folds can be shown with loose, wavy lines.
      • Circular patterns will help show wrinkles.
      • Select straight edges to show pleated folds.

Fashion is a "lady" changeable and very fickle. Nevertheless, she often returns to long-forgotten styles and, adding a fresh idea, creates unique things. Many women strive to follow all the laws of fashion and keep their finger on the pulse of clothing design in order to be at the forefront of fashionistas.

Sense of style

Here's what can be said about fashion, according to the famous Coco Chanel: this is the one that suits you. " As a rule, every woman knows her style from an early age, chooses things, taking into account her figure, facial features, eye and hair color. It may seem to many that such subtleties are superfluous, but each individual touch in a person's appearance, correctly and favorably emphasized with the help of clothes, is able to turn him into a beautiful and "stylish" person.

Of course, every woman does not want to be like others, she prefers to have her own flavor in her appearance. Different ways are invented for the selection of individual hairstyles, makeup, clothes. We will focus on the clothes. It is so accepted in our country that almost all our women can sew their own outfits. If not, then having your own sketches of invented models, you can safely contact a tailor shop. In any case, a woman will be directly involved in the creation of her things.

The first stage in creating clothes

We are accustomed to children to create their own costumes for the New Year, while we first draw a sketch of clothes, and then we cut it out. The same should be done when creating your own things. New ideas for making a skirt or, perhaps, a costume are constantly being born in my head. And when I managed to do my first successful thing, the feeling of euphoria fills me, I want to create again and again, create my own collection of clothes.

Learning to draw a person

First, you will need to master a small drawing technique. It is necessary to learn how to draw a person specifically for your sketches, so that the invented clothing models look good, and every detail that creates an individual style of the model is visible. Even if at school you were hard at drawing little people, that's okay, we will draw a little differently.

The first thing to do is to draw a silhouette of a person, calculate the proportions in the size of the body and legs. The common man's relative to his head averages 7.5: 1. But in the drawing of the sketch of the clothes, to make the invented model look more interesting, the legs are lengthened by one unit, respectively 8.5: 1. But do not overdo it in the length of the legs, otherwise the whole picture will be distorted.

To make your sketch of clothes look more understandable and meet all the requirements of the model drawing, draw the joints of the joints in circles in the silhouette of the person. They will look like a hinge at the folds. And then connect them with thin lines, the chest should look like an inverted trapezoid, and the head should look like an oval. So we got a man on whom you can try on your ideas.

How to sketch the clothes

Now comes the moment of drawing the general outline of the conceived clothes. When general sketches of clothes have appeared around the little man, you can use a pencil and an eraser to achieve detail of the model and additions to the clothes. Do not forget to make markings for the cut of this item. A sketch of clothes is necessary in order to be able to most correctly choose all the stylistic details of your collection, in the picture you can always correct any error and calculate all the subtleties of the cut.

Determine how long the dress or skirt will be, outline the necklines or collars. And then draw as if you were dressing a person. If you are planning to create a suit, then start drawing a blouse, then pants or a skirt, and put on a jacket on top. Draw those details of things that are visible from under the suit. Naturally, underwear in this case is not worth drawing. If you need to indicate the location of the seam, mark it with a solid line, and draw a lightning bolt with a dotted line. Finish the sketch with details that will be part of your model - pockets, decorative overlays or zippers, ornaments.

Find out all the properties of your chosen fabric

Now you can first understand the importance of sketching when creating clothing collections. You already know how to draw a sketch of clothes. It remains to delve a little into the intricacies of the properties of the fabric and its drapery. Take a closer look at how the fabric of your choice lays down, what folds are obtained, how it wrinkles when walking or sitting, how it behaves in a strong wind or in a wet state. Try to mark some of these points in your sketch. Then you will not find a more realistic image of the conceived model anywhere. When cutting fabrics, you will already know exactly all the nuances in the behavior of the fabric when sewing and wearing things.

Take fashion magazines to assist

If you do not quite understand how to make sketches of clothes, try first copying ready-made ones from a fashion magazine, and then just add your details that you think are necessary. After several alterations of well-known models, it will not be difficult for you to independently draw and come up with your own clothing collections.

The work of experienced designers

Have you ever wondered exactly how famous designers create their famous collections? Of course, all models are not born in their heads at once. Each idea is hatched for more than one day, all notes on improvement are recorded in a notebook.

A whole company is working to help designers, which is responsible for certain moments in the creation of a collection. Sketching clothes - this is just the first step in a designer's work. Then his assistants are connected, because for a complete collection it is necessary to achieve a general stylization of things, while maintaining the individuality and peculiarity of each model.

If you are planning to design a collection of clothes for yourself, heed the advice of experienced designers. It is clear that they will not tell you , how to learn how to draw sketches of clothes, but the main organizational points in creating details of a model of a certain style can be suggested.

For example, it is recommended to immediately decide on a collection line or theme. To do this, when developing individual elements of clothing, choosing the color and type of fabric, you should immediately name the future collection with any adjectives to the sketches of the drawings. It can be "delicate collection" or "creative models", "feminine or soft clothes" and so on, do not limit your imagination.

Then it will be easier to put together all your thoughts on paper, connect and highlight the generalizing points, while removing the excess and repetition. Thus, it is possible to achieve a certain focus in style and theme.

The joy of creating your own models

Be sure to heed these tips, and you can reach the next level of creating personalized items for yourself. You already know how to draw sketches of clothing models, of course, you will not have assistants, but this will give a special personality to your clothes. It will only be yours, because it was in your head that the idea of \u200b\u200bcreation was born, you drew a sketch, cut the model on fabric and sewed the outfit with your own hands. These things are completely imbued with your energy, the love with which they were created. They will not only improve mood, but attract the eyes of others, bring good luck and delight every day.

Step 1

First, you need to determine what you are going to draw, and here I can hardly help you. The best advice is to look around for inspiration. Check out the galleries on DeviantArt.com, you don't need to sketch, but you may find some cool compositions that will give you an idea.

In this case, I already knew that I wanted to draw a girl in a ring of fire, since my heroine has pyrokinesis!

Therefore, the first thing I did was sketch out a rough sketch as I saw this drawing. If you look at my little squiggles, you can see that I kind of drew a figure in a ring of fire and added a direction to look, and also indicated where the light would come from.

This is the so-called small sketch. It's not difficult at all, and I'm sure you can handle it. I don't care how old you are: 6 or 76. It's not difficult.

(You can draw this even by holding the pencil with your toes)

Step 2

URA I DRAWED THE HEAD. Seriously, it's not hard at all. Just draw a shape resembling a circle or oval in shape. The grid helps me with face orientation. The horizontal line is the line of the eyes and should be located approximately in the center of the head. The vertical line is the middle of the face (this is where the nose is!). You don't need to be exceptionally talented to draw at this stage.

If you want to turn your head in a different direction, just move the net. (Example shown in red).

At this stage, the drawing starts to look rather strange. To begin with, I sketched out some circles that indicate the location of the shoulders. Depending on your drawing style, you might want to place them further away from your head. If you look straight ahead, they should be at a distance equal to the width of one head to the left and right of the head, but since the body of my heroine will be slightly turned, this distance will be somewhat shorter in the figure.

The triangle below the chin defines the neck area. In most cases, the "fossa" or dimple in the neck is approximately half the length of the head or 3/4. (It all depends on how long the neck is.) Pay attention to the fact that the neck muscles are approximately equal in width to the width of the head, and closer to the depression they are sharpened. This is because there are two tendons here that allow you to turn your head in different directions. In most cases, these tendons show through the skin (they are especially noticeable when turning the head), and you need to draw at least some of them.

Step 4

Nothing special at this stage. I have added a transverse line to the shoulders and bottom of the "dimple" to indicate the location of the collarbone. I've also added lines that go straight from the jaw line to the collarbone. This is the outer shape of the neck. -_- My shape is ridiculously curved depending on the position in which my character will be. Don't try to get everything perfectly right while sketching. Most of the drawing will eventually change, so ignore if some of the lines are missing. The most important thing you must learn as an artist is the ability to silence the critic's inner voice. This is the part of your brain that looks at the drawing and says, "What the hell ... arrrr! YOU HAVE TO FIX THESE LINES" Don't listen to him. Eat the cookies and click on the "ignore" button.

Step 5

CHEST. Sorry, I just needed to voice this. To begin with, I added a chest line. I usually draw the ribcage above its normal anatomical position. But don't repeat after me. Or if you want to do the same as me, then do it, but remember that it is wrong. We all have our quirks :) To be anatomically correct, the nipples should be located at a distance equal to the length of one head from the chin. The line I drew is perfect for the nipple line. But I will not follow the anatomical rules and this line will not be. It's just the way I use it, accept it. ^^

Step 6

What is this line that I just drew? This is the midline of the body. The body of my heroine has a slightly curved shape, so the line of the middle of the body is also curved. To be anatomically precise, the abdomen line (the first after the chest line) should be approximately equal to the length of one head from the nipples, and this last small line (groin line) should be located at a distance equal to the length of one head from the navel. However, I draw my heroine in accordance with the perspective, since her body is curved towards the background (her head is closer to us than her legs), so in my drawing the lines are short.

Step 7

Now we sketch out the chest. It doesn't have to be perfect, but note that the bottom of the chest is closer to the bottom of the chest than the shoulders. Also, do not forget that the chest is sharpened to the bottom, that is, in the navel area it will be narrower (slightly) than in the shoulder area. The ribcage is drawn in the same place as the shoulders. Many young artists first draw the chest, and then try to draw the belly so that it reaches the bottom of the chest - and as a result, the rib cage simply disappears. Don't do that.

Click on the picture to see the image in full size and 100% quality.

Step 8

You may ask why I drew the ball. "Well, this ball is her belly!" In general, the belly should be only slightly narrower than the ribcage. I have found that a ball-shaped rough sketch keeps the proportions correct. (Especially for such a weird pose). Without it, I would probably squeeze her waist too tight and it would look as if she was wearing a corset. One that makes the waist very very narrow, about 10 cm. Fuu.

Step 9

These are her thighs. the hips function as a kind of storage for the internal organs, which protects them from these organs dangling somewhere in the knee area. The groin in the anatomical sense is just the lowest point of this "storage", and the thighs are slightly narrower than it. In general, in very thin people, you can see the pelvic bones sticking out from under the skin.

The "ball" of the abdomen should be close to the "storage". Keep in mind that in men, the width of the hips is about the same as the width of the chest, while in women the hips are slightly wider (but narrower than shoulder width). Many artists say that the hips should be as wide as the shoulders, and since they are almost right, you don't have to take this as a fact, because the shoulders change depending on the muscle mass.

Women have slightly wider thighs than men, as their pelvic bone is wider (and more rounded), which allows them to carry and give birth to children. It gives them such a cute roundness)

Step 10

Here you can already see that I started sketching out the arms and legs. Since the knees of my heroine will meet at one point, I cut off some of the lines and connected them at the knees. I know she looks like a DuckRobot. (Does anyone remember it? Search the Internet).

Elbows should:
a) reach for the chest
and
b) reach the top of the head (or be slightly lower).

In this case, the angles of the arms are slightly different, so one of the elbows is slightly lower than the other.

The forearms are generally the same size as the shoulders of the arms from the bottom of the shoulder blade to the elbow (for the forearm only, this is the distance from elbow to wrist). If her hands were down, her wrists would be flush with her groin.
The size of the thighs (distance from the groin to the knees) is about 1.5 times the length of the head (although here I have drawn them connected to the pelvic bones). Let me remind you once again that mine are shorter because of the perspective.

Note: I am not using perfectly straight lines.

Step 11

I draw a sketch of the thigh bones. Note that the thighs taper towards the knees and groin as opposed to the mid-thigh. They protrude slightly forward in the middle. If you draw them the same width, they will look very, very strange.

And while this picture does not show this very clearly, keep in mind that in normal or skinny characters, the pelvic bone will bulge slightly more than the belly or thigh and will form a small "tubercle" at the bend of the pelvic bone.

Click on the picture to see the image in full size and 100% quality.

Step 12

Nothing special at this stage. I completed the chest and painted out the arms a little.

Step 13

I sketched the hair. When drawing hair, you need to remember that you do not need to draw it perfectly. Hair flutters and tends to tangle in strands (strands, not clusters). Therefore, when drawing hair, try to apply strokes as lightly as possible, randomly. They just have to lie in the same direction - don't worry about details or the exact placement of the lines. If you draw lines at this stage, your hair will look very coarse, as if someone covered it with rubber glue. Trust me - in the end the shreds and strands will take the desired shape, you don't need to pay so much attention to it.

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